In the 2013 remaster (and in Sonic Origins), Debug Mode can be enabled while at the Level Select Sound Test by playing the following tunes in order: 01, 09, 09, 01, 00, 06, 02, 03. However, unlike later games and the 2013 remaster, Sonic cannot enter object placement mode upon dying. In the original Mega Drive version of the game, Sonic cannot die from spikes while Debug Mode is active, simply bouncing off them in his hurt animation until he is no longer touching them. While the game is paused, pressing will return to the title screen, holding will cause the game to run at half speed, and will advance the game by one frame. Pressing will cycle through placeable objects, and while holding, pressing the button will cycle backwards through the list of objects. In the Sega Mega Drive version, the player may press to activate and deactivate object placement mode, which replaces the player character with an item that can be freely moved around the stage with and placed by pressing. In revisions of the game, the first part of the method is changed to ↑ ↓ ↓ ↓ ← → if played on a Japanese console. If done correctly, a Ring chime will play and pressing Start while holding will begin the game with Debug Mode. To enable Debug Mode in Sonic the Hedgehog (1991), at the title screen, press ↑ ↓ ← →. The installments in the Sonic the Hedgehog series have specific cheat codes to activate Debug Mode without using hacks or cheat cartridges (such as GameShark) are mentioned here. This otherwise unused animation of Robotnik falling is newly added to the Sonic Origins release of Sonic 3 & Knuckles. Via Debug Mode, it is possible for Sonic to enter Knuckles' version of Sky Sanctuary Zone, and vise versa. Additionally, it can also highlight additional details about certain platforms, screens, and routes (particularly in the RSDKv5 developed games, such as Sonic Mania and the Sonic Origins release of Sonic 3 & Knuckles) for instance, an area labeled with Eggman's head designates invisible platforms.Įxamples of Debug Mode in action Gallery In Retro Engine releases of the classic Sonic games, the coordinates are located in the top right corner, and the global set of items is largely expanded to include Springs, every available Monitor, a Goal Plate, and a Capsule. Although each game's Debug Mode shares the same basic controls, there are also slight differences between each. While Debug Mode is active, the player can perform certain actions while the game is paused. However, some Zones allow the player to place objects that are not found in normal gameplay, such as scrapped enemies. These lists usually include a general global set of items that can be placed in any zone (usually a Ring and a Super Ring monitor), the current Zone's Badniks, certain platforms, and other obstacles or scenery. The player may then activate and deactivate object placement mode, which replaces the player character with an item that can be freely moved around the stage with and can cycle through the list of placeable objects before placing them onto the level. Generally, the HUD changes to show the coordinates of the player's location in place of the score counter. Sonic the Hedgehog (1991), Sonic the Hedgehog 2, Sonic the Hedgehog CD, Sonic 3 & Knuckles, and Sonic Mania each have a Debug Mode that activates the same basic set of features. Sonic Jam is a rare example of the "edit mode" term being used in western releases, as it was included in the Secret Card's cheat code list in the Sonic World feature. In Japan, earlier main game installments in the Sonic series used the term edit mode ( エディットモード, editto mōdo ?) in the game's internal coding, which was described as such in magazine publications and strategy guide books. Alternately, the name "Sonic Construction Set" is used to describe the feature in the Sonic the Hedgehog 1 & 2: Sega's Official Player's Guide book. The name was later fully implemented in Sonic Mania and its expansion Sonic Mania Plus. Later on, Sonic & Knuckles Collection and the Windows 95 version of Sonic the Hedgehog CD used the term "Debug Mode" in the games' internal coding. The name "Debug Mode" originates from western publications and magazines covering Sonic the Hedgehog games, which described the cheat codes for unlocking the feature in the early 1990s.
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