![]() ![]() (Alternatively, you can use the 'ArchiveInvalidation Invalidated' tool: ) Open the Fallout.ini file and change the line "bInvalidateOlderFiles=0" to "bInvalidateOlderFiles=1". If you have not done this already (this is needed for a wide range of mods), go to your My DocumentsMy GamesFallout3 directory, make a backup of the Fallout3.ini file there, and then: In the Data Files section of the Fallout 3 Launcher - or using a tool like Fallout 3 Mod Manager - place a tick in the box next to WeaponModKits.esp. If asked if you want to overwrite files and folders, click 'Yes to all'. Using 7-Zip (), extract the contents (everything - ALL files and folders) of the WeaponModKits.7z archive file to your Fallout 3Data directory. If you have not done so already, you will need to install Fallout 3 Script Extender (FOSE) version 1 or above. Check the FOSE documentation for details. Different versions of FOSE have different official Fallout 3 patch requirements. Fallout 3 Script Extender (FOSE) version 1 or above. ![]() For example, a 10mm Pistol with a laser sight and silencer attached will be listed as '10mm Pistol (LS, SI)'. Your Pip-Boy will keep track of the modifications added to a weapon by appending its display name with the appropriate initials for each Mod Kit (as described above). (This is a percentage chance equal to 25 plus three-quarters of your Repair skill). The higher your Repair skill, the more likely you are to successfully recover Mod Kits. There is a chance when removing a modification, however, that recovering the Mod Kit will fail and the Mod Kit will be destroyed. Successfully adding a modification only requires that you are carrying an appropriate Mod Kit. You can then either add modifications to - or remove modifications from - your CURRENTLY EQUIPPED weapon. Activate the Workbench and select 'Weapon Modification' from the menu. To modify a weapon, take it - plus one or more applicable Weapon Mod Kits - to a standard Workbench. Laser Sight (not usable on 'Miss Launcher') ![]() Auto-Fire Mechanism (not usable on 'Col. Unique variants of these weapons can be modified in the same fashion as the standard variants: Here is a list of weapons that can be modified and which Mod Kits can be applied to them. Each successive mod applied to a weapon increases its durability by 25% (of its base durability). ![]() In addition, the loving attention bestowed upon your weapon during modification results in durability improvements. Silencer (SI): Makes weapon silent, reduces damage and projectile speed (by around 10% each). Scope (SC): Can use scope to sight targets, increases range by 30%. Laser Sight (LS): Increases accuracy (reduces weapon spread by around 33% and increases weapon accuracy in VATS by 25%). Extended Magazine/Clip (EC): Doubles magazine/clip capacity. Auto-Fire Mechanism (AF): Adds full-auto firing capability to most guns that do not have it otherwise (also increases weapon spread by around 50% and reduces weapon to 65% of its default accuracy in VATS). Weapon Modification Kits - or 'Weapon Mod Kits' - allow you to use standard Workbenches to modify your favorite firearms with a range of handy attachments: E-mail: josephlollback at hotmail dot com ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |